In this project, an Inverse Kinematics based on the Levenberg-Marquardt method was implemented. The Unity game engine was used as the simulation environment and the programming language Python was ...
RangedIK is a real-time motion synthesis method that exploits range flexibility to satisfy multiple kinematic requirements. RangedIK is particularly suitable for applications that allow some tolerance ...
Abstract: Data-driven garment animation is a current topic of interest in the computer graphics industry. Existing approaches generally establish the mapping between a single human pose or a temporal ...
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