MS02 by Minisforum supports up to 256GB RAM and dual 25Gb networking, helping creators edit video, train models, and game at ...
In the ever-evolving landscape of integrated graphics, Intel's latest Panther Lake "Arc B390" iGPU has captured attention ...
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RTX 5060 vs ARC B580 - Test in 10 Games
Here's why. Jamie Lee Curtis Melts When Craig Melvin Tells the Touching Story About His Earring: ‘That’s Beautiful!’ ...
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Intel Panther Lake and 18A - mission critical for Intel
KitGuru spent six days with Intel in Phoenix, Arizona learning about their ground-breaking 18A fabrication process which will ...
TL;DR: Intel's upcoming XeSS 3 upscaling tech, featuring Multi-Frame Generation, will be fully backwards compatible with over 50 games that support XeSS 2 - there'll be no need for game developers to ...
Intel's future in the graphics space might be somewhat uncertain following its deal with Nvidia to use Team Green's GPUs on its future dies, but Intel is still advancing its own graphics technology in ...
Troubled Chipzilla has finally pulled its finger out and released the XeSS 2 SDK, hoping to claw back some relevance in the AI upscaling arms race. The update, which includes XeSS Super Resolution, ...
As an Amazon Associate, we earn from qualifying purchases. TweakTown may also earn commissions from other affiliate partners at no extra cost to you. Intel entered the discrete desktop gaming GPU ...
Intel’s Arc Battlemage lineup includes the B580 and B570 with up to 12 GB of memory for budget-conscious gamers. Reading time 4 minutes Intel’s all-new Battlemage GPU lineup, including the budget-end ...
The Silicon Valley chip maker also reported a net loss and declining revenue in the latest quarter. By Don Clark Reporting from San Francisco Intel, the Silicon Valley chip maker, said on Thursday ...
Added support for AMD FidelityFXTM Super Resolution 3 (FSR 3). (PC) Added support for Intel Xe Super Sampling (XeSS). (PC) Fixed an issue that could make the clouds appear to vibrate when using DLSS ...
All of the intelligent upsamplers that we have now—including NVIDIA's DLSS, AMD's FSR, and Intel's XeSS—are fundamentally algorithms at their core, and like any algorithm, they can be tuned and ...
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